Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. This unit regenerates, which allows it to heal as though always stationed in a village. This unit can move unseen in deep water, requiring no air from the surface.
Advances from: | Tentaculate |
---|---|
Advances to: | |
Cost: | 29 |
HP: | 45 |
Movement: | 6 |
XP: | 60 |
Level: | 2 |
Alignment: | chaotic |
ID | Deviant Medusid |
Abilities: | regenerates, submerge |
tentacle impact | 6 - 6 melee | swarm |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 20% |
fire | -30% |
cold | 40% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 30% |
Coastal Reef | - | 100% |
Deep Water | 2 | 40% |
Flat | 2 | 40% |
Forest | 1 | 60% |
Frozen | 3 | 20% |
Hills | 3 | 50% |
Impassable | 100 | 100% |
Mountains | 100 | 40% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 40% |
Shallow Water | 1 | 50% |
Swamp | 1 | 60% |
Unwalkable | 100 | 100% |